Its finally finished, and i couldn't be more happy. The final image has been rendered at a whopping 3840x2161 300dpi, and below is the scaled down version at 1920x1080. I did plan to render the scene in various different render passes (diffuse, ambient, reflection etc..), however i could not get the sub surface scattering shaders to render. So instead i opted for a straight beauty pass, and a serious of detailed matte passes (one for each object) to control the scene in Photoshop. After editing the beauty pass i then applied the ambient occlusion pass, and the zdepth pass to finish it off. Overall I'm very happy with this illustration, and i think it will work very well in my portfolio, and showreel.