Monday, 5 November 2012

Medieval Town House

Some concept design for a medieval town house. The concept is aimed towards games design, starting with some initial sketches, which lead onto a 3/4 sketch, and a final toonish colour and texture concept for the house.

Wednesday, 31 October 2012

Mean Stupid Dragon

A mean stupid dragon concept. Somthing to lighten the mood of the blog slighty, inspiration drew from Dreamworks How to Train Your Dragon.

Friday, 19 October 2012

Bearded Gentlemen

I've not done a digital painting in a while, so i painted this bearded gentlemen, referenced from a cabinet card.

Monday, 15 October 2012

Games SciFi Building

I've decided to expand my portfolio slightly, in an attempt to broaden my search for employment within CG. This has been done via the completion of a mini project of mine, which was to create a small environment piece for games. Working to some pre existing concept art, which can be seen below, i have modelled and textured a building which would work within a games engine - however, the image has been rendered in Mental Ray rather than a games engine itself.

Its a low poly model with just 2432 polygons, and the detailing of the building has been focused on in the textures. There are 2 x 2048 maps, and 3 x 1024 maps, all of which consist of a diffuse map, normal map, and a specular map. The lighting consists of a HDRI map in an IBL dome, and two standard directional (one for key, and one for rim) with the shadows set to raytracing. Some minor work has been done in post in an effort to set the scene of the environment that this building will take place in, such as the background, rain, and fog.

Tuesday, 18 September 2012

Updated Showreel

With the 'Toilet Terror' complete, I've now re-edited my showreel so it is included. I'm rather happy with the outcome, I've updated my Vimeo/Youtube channel, and have also been working on my website which is very close to completion. All thats left is to add the fading image slider on the home page, some contact widgets in the contact page, and some behind the scene wip images of the projects.

Friday, 14 September 2012

The Toilet Terror Re-Re-Edit

Its finally finished, and i couldn't be more happy. The final image has been rendered at a whopping 3840x2161 300dpi, and below is the scaled down version at 1920x1080. I did plan to render the scene in various different render passes (diffuse, ambient, reflection etc..), however i could not get the sub surface scattering shaders to render. So instead i opted for a straight beauty pass, and a serious of detailed matte passes (one for each object) to control the scene in Photoshop. After editing the beauty pass i then applied the ambient occlusion pass, and the zdepth pass to finish it off. Overall I'm very happy with this illustration, and i think it will work very well in my portfolio, and showreel.

Monday, 10 September 2012

Environment Complete

I'd say that's about it now for the environment, I've made some very minor tweaks to the shaders, and have added in the window. I was going to do this in post, however with this piece i wanted to get as much of the work done in production - so there's less work to be done within the render layers. I've been working on the girls night dress texture which still needs some minor work, but other than that, the work that remains lies within setting up the render layers, and combining together in post.

Thursday, 6 September 2012

Nearly There

Ive made some great progress in the last couple of days working on this illustration, i have mainly focused on the characters head, with some minor tweaks added to the bathroom. The characters skin is pretty resolved now, the final tweaks will be added in post. The eye shader/texture is in its final stages, with just the reflected environment to be worked on. Today i have worked on the hair texture/shader, added the eye brows, and tweaked the eye lashes a tiny bit. There is still a fair amount of work to be done in the piece to ensure maximum quality and satisfaction, however i feel as though the finish line is in site. Some comments and criticism will be much appreciated.

Tuesday, 4 September 2012

Some Eyes

The Texture on the eyes have now been added, as well as the SSS shader for the hands and feet of the character. I need to add some duplicates of the door frame, and a very basic matte painting of a wall for the relection in the eyes, but its not the main focus point of the illustration, so it doesnt need to be anything amazing. Some further also work needs to be done on the finger nails, and perhaps the skin is a bit too red.

Skin SSS

I've spent the day working on the SSS shader for the little girls skin, and with numerous amounts of tedious test renders, i believe I'm at a near final shader for the skin. As you can see in this version of The Toilet Terror, the skin shader has had much more time spent working on it - with some rather pleasing results.

Thursday, 30 August 2012

Hallway Textures

The textures for the hallway have remained pretty much the same, with just some minor adjustments made to the shaders to enable them to work with the new lighting setup. I've also changed the floorboards as i wasn't happy with how crisp they were before. Next step, the textures for the bathroom.

Tuesday, 28 August 2012

Tentacle SSS

With the lighting complete, i have now moved onto begin shading and texturing the scene. I've started with the tentacle, as i feel it was rather under nourished in the previous illustration. Ive adjusted some of the SSS settings in an attempt to make the tentacle seem more fleshy.

Monday, 27 August 2012

Lighting Complete

The lighting is pretty much complete now, time to move onto shading and texturing scene. I have added a third light source which would be a window to the left of the bathroom out of view, added some bounce light on the character, and have also tweaked the rim lighting on the tentacle and character.

Friday, 24 August 2012

New and Improved

It's been a while since i have posted any updates on any projects, but a lot has happened since then. Mainly to do with some well needed relaxation periods, but other than that I've been working on the re-re-edit of my major project - 'The Toilet Terror' 3D illustration. I have rendered out a turn around for the character for my show reel which can be seen below, and the illustration itself is in quite an interesting stage. So far i have modelled the characters hair, re-adjusted the composition of the piece, changed the position of the tentacle to one which is much more satisfying, and am currently working on a new, improved lighting setup. I have focused on the hallway and the character so far, with some work done on the window in the bathroom. Some more updates will be posted soon.

Wednesday, 25 July 2012

Im Going Back

As much as i liked the final render for the re edit of The Toilet Terror, i couldn't just leave it alone. I have decided to go back into production of the character and on the final illustration itself. The illustration is now going to be 16:9 similar to the clay render posted before. So far i have modelled the hair in completion - with some minor tweaks to come. As you can see the hair now matches the rest of the scene in terms of style, so overall the final image should look very pleasing.

Wednesday, 18 July 2012

The Toilet Terror Re-edit

I decided to go back and re-edit 'The Toilet Terror' to the best of my abilities within Photoshop. I wasn't quite happy with the previous image for many reasons, but to fix these would involve going back into production within Maya - something i don't really want to do. Therefore i decided to re-comp the image within Photoshop, some of the changes include; motion blur/movement of the hair to make the foot more visible, some further time spent refining the window, brightening of the character, and the toilet (to look more porcelain), and the brightening of the overall scene. The previous edit can be sen HERE.

Some behind the scenes images...

Friday, 13 July 2012

New Designers 2012 and Graduation

Well that's it, the past three years of my life, to say the least have been eventful. I'm proud to say that i have now graduated UCA Rochester with a Ba (Hons) CG Arts & Animation upper second class degree. But now with graduation out of the way, its time to get a job in the industry - with no better way to start than displaying my work at the New Designers exhibition last week. I was displaying my two previous animations 'We'll Meet Again', and 'The Oriental West', along side my first showreel. It was a long week, but such a great one. Everyone's work on show looked great, and the making of books, and business cards added an extra sense of professionalism to the stand. We all now just have to tackle the task of breaking into the industry, but once in remembering each other.

In preparation for the end of life as a student, i have been developing my appearance across the web with a new site to showcase my work, which can be found at, with my LinkedIn profile which can be found HERE, and finally my Behance profile which can be found HERE. There all a work in progress so expect some updates on them very shortly.

Leo, Me, Jordan
The Stand
The Graduates
The Stand In Action

Monday, 2 July 2012

The Oriental West

The final updated animation of 'The Oriental West, ready to showcase at New Designers 2012. Many changes have been made to the animation, such as the movement of some props and some shader development - with the more prominent change being in the render quality of the animation, and the addition of the extended night time shots.

The Oriental West Making Of

Showreel 2012

Here's my fist ever showreel, produced ready for the transition into the industry. I have attempted to keep it short and straight to the point - with it showcasing my transcription project 'We'll Meet Again', and my minor project 'The Oriental West' (which is on its way tomorrow).

Saturday, 30 June 2012

We'll Meet Again

The final animation of my revived transcription project ready for its showcase at New Designers 2012. As you can see from this and the previous animation, the main change in the environment is the addition of the chest of draws, and the gas mask box, and brief case which lays on top of it. There have also been some changers made to the lighting of the animation, with some adjusted textrures and shaders also.

Wednesday, 20 June 2012

The Oriental West Part III

We now have multiple machines rendering multiple different scenes, and I'm happy to say, the night time shots are now rendering with them. Everything is now in place and the lighting/render settings have been adjusted suitably. All that is left to do is animate, and render the final shot of the animation - which consists of multiple lanterns rising into the sky. For now here's another comped render of the animation, but this time one of the close up shots.

Tuesday, 19 June 2012

The Oriental West Part II

Recently i have been working on the courtyard scene for 'The Oriental West'. Since the last post i have re arranged/modelled some of the buildings and added in various different props to make the scene appear more full. Next up is to adjust the lighting/positioning within the lanterns, and add in some more window lighting which is working quite well. We have also made the decision to render in 720p now as it is far more render efficient, so here's a quick look at what the animation will look like.

Saturday, 16 June 2012

The Oriental West Goes On...

With the prep work for New Designers well underway, i have now been working on 'The Oriental West'. Some stills of how the project finished can be seen HERE. Sam has been working the the street/alley scenes, and i have been working on the courtyard night time scenes, which is also being used a a back plate for the day time shots. The majority of the work is in place, with just some minor tweaks in a lot of places that need adjusting. I have been filling the scene with more buildings, adding more props and adjusting the camera movements. Here's how its looking so far in a whopping 1080p still, a resolution i believe we will be rendering at. The next step will be to further build up the scene with more detailed buildings, adjust some shaders on the metal, and add in a more refined lighting system.

Monday, 11 June 2012

Prep Work For New Designers

In preperation for the New Designer's graduate show, i will be revisiting and improving on some old projects, working on a show reel, and some printed documents such as art of books, and a portfolio. So far i have worked on my transcription project 'We'll Meet Again' which can be seen here, which features a World War II environment. However the only part of the project which i feel have its merits is the living room part of the environment. I have modelled some more props for the living room which include a gas mask box, and a unit of draws, and have adjusted some of the textures. The next step will be to add more rubble, model some more personal props which will display the characters who's home it is, and set up some camera pans which will be featured in the show reel.